It’s been more than one year since my last update, but no worries, I’m still working on it daily. I really should give updates more frequently, right?
About the project progression, I would say that 70% is done (even if it doesn’t mean a lot). For the first time after all these years I start to see the end of it. Sure it will still take at least 2 years to be finished but there’s less and less work to do to made it!
Now, let’s talk about new features and stuff.
New Aptitude: « Call Bird »
If the player learns this aptitude he’ll be able to use a carrier pigeon to do some shopping even when he’s in the wild. The only condition is to be in the open. Call the bird, do your order and it will be back quickly.
For each village the player go, the pigeon will be able to bring back new kind of items according to what the shops offer.
So does it mean the actual shops would be obsolete?
No, because you can only order medecine type items and not everything.
This is a good support aptitude when you’re in a pinch in the middle of nowhere.
Simu-Com complete overhaul
It’s been a while since it was planned but now it’s in. The first Simu-Com menu was functional but far from perfect. Thanks to DynRPG this menu will be far easier to use for the player and will have more useful informations.
-The levels, types and visuals of the Simurions are now directly shown within the list.
-You can browse quickly every Simurion’s pages by pressing left/right.
-You can change your team more easily by swaping Simurions.
-The stats of the Simurion are displayed on its page.
-A new description has been added for each Simurion.
Don’t catch a cold!
I’ve just finished a big part of the game that takes place in a snowy mountain called Kholony Peak. This is a barren area with a lot exotic gameplays where the player have to find its way to a hidden relic.
Snowstorm : Kholony Peak is constantly subjected to a snowstorm. It will be difficult to explore, if your body temperature drops below 32 ° you will lose consciousness.
This region is very large and to keep track of your progress you’ll need some landmark flags. For instance, you can put a flag in front of a cave you want to explore later, or the opposite, mark the places you already visited.
Slippery floor : If you walk on a slippery floor you’ll slide on a straight line without being able to move. Pretty hard to progress in these caves but maybe there’s a way to counter this…
Ice cubes puzzle : These blocks slide forward when you push them. Stay cool to find the solution of these puzzles.
Simurions, gotta Synch ’em all !
At the moment, the total number of playable Simurions reached 88 out of a total of 120 (not counting the special end game Simurions).
There were 67 in the previous demo. I officially overtook half of them! It’s a long process but little by little we’ll get there!
Here’s 3 of the latest I integrated:
Nuclemia has an ability that make its skills cost less SP, Lunarkaiser is protected against the « Bug » status and Yggdracell regenerates a little SP after a fight in the green.
« Space Traveler » integration
When you reach a certain point in the game you will earn the « Space Traveler » relic. It’s a practical object that allows you to fast travel between the different towns.
This is all for now, I hope you’ll like the updates.
As for the next demo, it’s not ready yet, but it will be released later this year. You can still try the Demo #3 here.
See you next time. =)