The project is doing well, I’m working at least one hour per day but I try to do 2 or 3 hours each day and more on the weekend. It’s by working regularly that you can accomplish long projects such as an RPG. I’m kind of proud to see how I’m sticking with the project for 7 years and never really lost motivation since then.
I finally arrived at the stage where the first Simurions we found in the game are going to upgrade! It was one of the long term goal I set from the start of the project. From time to time it felt like I wouldn’t make it. But I eventually did… after all these years, haha! 😀
The dream team…
Since the demo #2 I worked a lot on the polish for what comes next. Before that, there was not a lot of events or story. But I wanted to add some to drive the adventure a little more. I think this can be a good motivation for some players.
I tried to keep the « lonely exploration feel » I wanted for this project so integrating these stories was not easy. I had to find the good timing for adding them without doing too much.
Exploration aptitudes are the next big thing I’ll tackle soon.
What will the player will choose first? To cut bushes? Clear the rocky roads? Or see in the dark caves? Even for me it’ll be a surprise.
I want to reward the players for exploring and I plan to add a lot of story in these optionnal paths. The player will discover more about the past by finding pieces of informations such as documents and old video logs of the Pemikians. But the players will also be rewarded with gameplay items, rare hardware, new Simurions, short cuts and useful NPC advices.
It’ll be long but I’ll tried to make it for the 3rd demo which, hopfully, will be for the end of 2016.